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| The card game, known as Rune War, is played with a deck resembling the tarot and the following assumes that a tarot deck is the one used.
- Equipment
- To play the Rune War card game you will need a standard 78-card tarot deck.
- Preparation
- Begin by selecting a play area with plenty of room and a flat surface. Shuffle the deck thoroughly.
- Play
- Each player is dealt ten cards. Some or all of the cards are set down for defense. The remainder are retained in the hand.
- Defense
- There must always be at least one card in defense. The first card, also called the root, is placed face down nearest the player. Additional cards are placed in rows extending from the root toward the other players. Up to two cards can be placed in the second row, each overlapping the root card. Up to three cards can be placed in the third row, the middle card overlapping both of the second row cards and the left card overlapping only the left of the second row and the right card overlapping the right of the second row. Each additional row extends this pattern.
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| Example of full three rows. |
Example of fourth partial row which protects the third row. |
- Turns
- Players take turns in clockwise order. A player can either lay down one card from their hand as a defense card or match one card against an exposed opponent's card for attack. At the end of their turn the player draws one card from the deck.
- Battles
- A battle begins when one player matches a card against an exposed card in an opponent's defense. An exposed card is one which is not overlapped by another card. The defender turns the attacked card face up. If the defender wants to he can also turn up any adjacent card in the same level of defense to support the attacked card. However, for every card turned up the attacker is allowed to match it with a card from their hand. When no more cards are turned up or attacking cards played the points of the two sides are totaled and the higher side wins.
If the defender wins the attacking cards are discarded and any card turned over in defense is turned back face down. If the attacker wins the defending cards are discarded and the attacker can choose to attack any other exposed card. In such a case no additional cards can be added to the attack from the attacking player's hand no matter how many defending cards are turned over. On the other hand all cards present in the attack remain so, no matter how few defending cards are turned over.
- Points
- The points of a side are equal to the sum of all number cards. Court cards increase the sum only if there is at least one number card from their suit present. Each court card is worth ten points unless there are two or more in sequence. The second court card in sequence is worth twenty points, the third court card in sequence is worth thirty points and the fourth court card in sequence is worth forty points. In other words, two court cards of the same suit in sequence are worth 30 points, three court cards of the same suit in sequence are worth 60 points and four court cards of the same suit in sequence are worth 100 points.
- Rune Cards
- The major arcana add an exciting dimension to the game. Each has its own rules of play. Some modify other cards in a single battle, others can only be used outside of battle. After played the card is discarded.
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